OK/NORMAL is a short, experimental third-person horror experience, inspired by early 3D console games of the 90's. Journey through a dark, disjointed, dreamlike dimension with your cloud companion! Remember a good diet, take your medicine, and you should be fine!
Technically OK/NORMAL imitates the capabilities of the original PlayStation as closely as possible, including, but not limited to, affine texture mapping, vertex snapping and low polygon 3D models. Though, unlike most PS1 games, OK/NORMAL does run at 60fps, for an visually accurate, yet more fluid gameplay experience.
The game is a short, linear experience, that runs for anywhere from 30 to 60 minutes depending on your playstyle. I recommend taking your time to look around and listening to the chatter your companion provides!
The game is highly recommended to be played through in one sitting, but it does save between each level, so if you have to run, you can just pick up where you left off!
When you purchase the game here on itch.io, you will also receive a free Steam key.
“It wants your blood, your pound of flesh, and it craves the smell of fear – once you give yourself to OK/NORMAL, allow yourself to be hurt by it, to be afraid, to lose yourself in its sense of depression, you will truly understand, and the experience becomes a vital one.”
I don't quite know what to say about this one. I admire the intent, but the whole game sort of collapses towards the end, IMO. I know that the intention of the later levels was to really emphasize monotony and frustration, but eventually that passed. Eventually I was just...bored.
There was so much work done on the aesthetics and on cool ideas that I don't want to hit you too hard for that. Still, the pacing is genuinely broken. I want to recommend this to friends, but I keep waffling back and forth on whatever conversations we have.
Y'all are incredibly talented, and I hope this is the beginning of a great career in game dev. Unfortunately, this didn't do much for me.
This is a gem. The whole experience is extremely immersive, even on slower parts of the game. It isn't too difficult or too easy, but just perfect. The game itself isn't repetitive at all and definitely keeps the mind busy. The sound engineering is VERY unique and matches up with the visuals perfectly. The game ran super smoothly and it looked really nice. I am absolutely in love with low-poly visuals in horror games. I played your P.T. remake in the past, but I'm pretty sure that was the only title that I've played by you. I'm thrilled to have experienced one of your original creations! This is definitely a work of art. Thanks so much for making this! (sorry I'm so late to the party)
I have very mixed feelings on this game. On one hand the graphics are unarguably really interesting and a cool technical accomplishment. On the other hand, the gameplay, such as it is, is reaaaaaallyyy boooooooorrriiiiiing.
I get the impression that this may have been the intent for at least part of the game, but boring gameplay and a story too vague to be really interesting make this kind of a hard sell. The graphic style is certainly what carries this game.
I just finished the game and it was quite an experience. I really like the creepy unsettling mood it gives off.
I have to say though, you might need to do something about that level with the keys and the one right afterwards. I get from the dialogue that they're supposed to be a bit demoralizing, but there are practical limits to player patience and to be honest I can see a majority of playthroughs just ending on a bad note at either of those levels.
I have tested the demo and to be honest, this is a very unique and interesting game for me, I recommended this to a friend and he will eventually test it as well.
I recommend anyone that visits this page and find yourself interested, play the Demo as well, it's a quite different experience. I'll surely buy this on its full release not only to support the creator but to see what waits beyond the limitations of the demo.